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The Digital in Architecture II HS21
Augmented Realities - Worldmaking 3
The Digital in Architecture I FS21
The Digital in Architecture II HS20
MAS DFAB: Rapid Clay Formations (Brunnen)
The Digital in Architecture I FS20
Seminarweek_FS20
MAS DFAB: Rapid Clay Formations (Rio)
The Digital in Architecture II HS19
Robotic Landscapes III
MAS DFAB: Up Sticks
Seminar Week AS19
The Digital in Architecture FS19
Seminar Week SS19
The Digital in Architecture II HS18
Robotic Landscapes II
MAS DFAB: Rapid Clay Formations
Zero-Waste Geometry
Seminar Week AS18
ROB|ARCH 2018 Workshop
MAS DFAB: Gradual Assemblies
The Digital in Architecture FS18
Robotic Landscapes I
Malleable Voxels
MAS DFAB: minijammed
Seminar Week
MAS DFAB: Brick Labyrinth
MAS DFAB: Robotic Pavilion
Force-Adaptive Wire Cutting
Spatial Extrusions 2
Spatial Extrusions
Graded Structures 2
Graded Structures
Robotic Wire Cutting Summerschool
Spatial Wire Cutting
Extruded Structures
Remote Material Deposition Installation
Remote Material Deposition
Depth Modulations 2
Design of Robotic Fabricated High Rises 2
Depth Modulations
Complex Timber Structures 2
Complex Timber Structures 1
Robotic Metal Aggregations
Shifted Frames 2
Design of Robotic Fabricated High Rises 1
Shifted Frames 1
Spatial Aggregations 2
Spatial Aggregations 1
Robotic Clay Molding
The Fragile Structure 2
The Fragile Structure 1
Procedural Landscapes 2
Procedural Landscapes 1
Seminar Week
The Interlocking 2
The Interlocking 1
The Sequential Structure 2
The Sequential Structure 1
Explicit Bricks
The Programmed Column 2
The Programmed Column 1
Open Air Theater
Voxels 2
Voxels 1
The Opening 2
The Opening 1
The Sequential Wall 2
The Sequential Wall 1
Acoustics
The Foam
The Resolution Wall
Construction Hoarding
The Dissolved Wall
Domoterra Lounge
The Perforated Wall 2
The Perforated Wall 1
The Programmed Wall
The Oblique Hole





Seminar Week, ETH Zurich, 2021
We are witnessing a surge in developments in the field of Augmented Reality. While Architecture remains a physical discipline, augmented realities allow us to explore and experience design proposals and help us to control advanced digital fabrication processes on-site. Technologies have become much more accessible. During the Seminar Week, students learned how to create augmented virtual environments on a smartphone using Unity. Animation, materiality, cinematics, user interfaces and interaction further enhance the immersive quality of the virtual worlds.

During the 3-day intense workshop, 16 students from the Bachelor of Architecture were introduced to the Unity Engine, its possibilities and developed their own unique AR applications for Android Smartphones.

Credits:
Gramazio Kohler Research, ETH Zurich

Collaborators: Daniela Mitterberger (project lead), Evgenia Angelaki

Lectures by: Dr. Romana Rust (Gramazio Kohler Research), Fabio Scotto, Dr. Timothy Sandy (incon.ai), Mathias Helmreich (Gramazio Kohler Research)

Support: Foteini Salveridou, Dr. Michael Kraus

Students: Jos Auf der Maur, Lars Niklas Ludes, Gabriel von Schinckel, Dominik Vogel, Sarah Bradila, Lars Langhans, Maxime Huysman,Samuel Stöckli, Justus-Alexander Rumpf, Lillianne Amlinger, Xu Sining, Nis Salewski, Jonathan Titschack, Lalie Bays, Carel Samuel Nguy-yi Boum Bitjél, Maximilian Pixner

Sponsor: Oppo Switzerland
Copyright 2016, Gramazio Kohler Research, ETH Zurich, Switzerland
Gramazio Kohler Research
Chair of Architecture and Digital Fabrication
ETH Zürich HIB E 43
Stefano-Franscini Platz 1 / CH-8093 Zurich

+41 44 633 49 06
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